Jobs in Japan
Explore hand-picked jobs in Japan for English speakers across tech, education, marketing, and more.
Vetted companies only. Apply from overseas.
Explore hand-picked jobs in Japan for English speakers across tech, education, marketing, and more.
Vetted companies only. Apply from overseas.
Explore 754 hand-picked jobs in Japan for English speakers across tech, education, marketing, and more.
Vetted companies only. Apply from overseas.
754 open jobs
You will be responsible for back office operations within the development department and development management. Specifically, you will handle various tasks including liaising with corporate departments, related business departments, and some external parties; managing and coordinating schedules necessary for the above tasks; processing and managing expenses within the development management; and performing other general administrative duties such as various arrangements, document creation, emails, phone calls, and visitor reception.
Management tasks in the post-production area such as sound (music, sound effects, voice) and localization in game development. This includes managing production progress and handling contracts and negotiations related to outsourcing. Additionally, it involves creating and managing development budgets, as well as formulating personnel plans, improving workflows, and making proposals.
You will be engaged in project management tasks related to game production. You will create schedules to ensure that the project progresses smoothly according to the planned release dates and milestones. You will manage the progress of the project, ensuring that it is on track, including managing team members and external contractors. You will make adjustments and negotiations to the schedule as necessary. You will also manage team personnel, adjusting the team composition and supplementing personnel as needed based on the project's progress and volume, as well as managing external contractors. In terms of quality management, you will balance not only the schedule but also the quality to ensure user satisfaction. For cost management, you will oversee costs related to external production budgets, production periods, and personnel.
As a development support SE in the game development department, you will be responsible for the planning, development, and operation of internal systems that support the management of personnel, development costs, and equipment related to game software development. You will be involved in everything from hearing requirements from the user department to requirement definition, design, development, operation, and maintenance, supporting business improvement and productivity enhancement in the game development field from a systems perspective. Your main tasks will include planning, designing, developing, and operating internal systems that support the business management foundation of the game development department, organizing requirements with the user department, identifying issues and proposing improvements, system development using C# .NET and JavaScript, database design, development, and maintenance, improving existing system functions and developing new features, and promoting development projects and team management.
As a System Architect, you will be responsible for the overall aspects of systems including strategy, development, and optimization. You will design to technically realize business requirements and contribute to the success of projects. You will also play a role in strategically renewing existing systems and innovating business processes by utilizing the latest technologies. You will gather client requirements and plan from both technical and business perspectives, acting as a bridge between user departments to support systemization. You will be responsible for negotiations and coordination with external partners related to systems, ensuring smooth communication. You will also organize project structures, including staffing within the organization. You will design and build the overall architecture of the system, demonstrating technical leadership to provide efficient and reliable systems. You will collaborate with the development team to promote improvements and innovations in business processes using cutting-edge technologies. Through the evaluation of existing systems and the planning and execution of strategic renewal plans, you will enhance the organization's competitiveness. You will improve the productivity of our title development through system development and operations.
You will be involved in a wide range of production tasks according to your skills, including the development of various web systems necessary for Capcom's game portal site and game service provision. You are expected to be responsible for tasks such as developing and operating web systems necessary for content provision and initiatives linked to game titles, developing and operating membership information management and payment services for online and consumer games, developing and providing web systems necessary for event and campaign planning, proposing system configurations for the commonality of web system elements, developing prototypes of web services, verifying and introducing new technologies and software for development support and quality improvement, planning and producing interactive elements considering user experience, and producing animations that match the game's worldview and project concept. Additionally, you will also engage in skill enhancement related to web technologies, sharing know-how, and conducting internal study sessions beyond the above tasks.
You will be responsible for the construction and operation of the infrastructure for the development environment used by the game development department. Your main tasks will involve the development, maintenance, and management of infrastructure centered around the version control system for game data. While maintaining a comfortable and stable environment for the development team, you will also be involved in improving operational efficiency and adding new features. Specific tasks include designing, building, and operating tool servers for game development, operating and maintaining the version control system, building and operating monitoring environments for server and network infrastructure, improving and automating infrastructure operations, proposing and implementing improvements, responding to inquiries from the development department, providing technical support, and managing operations to ensure stable operation.
You will be engaged in improving the quality of user experience for our in-house game engine. This role involves researching production workflows in collaboration with UI designers, technical artists, and engineers to identify areas for improvement and solve issues related to the user experience of the in-house engine. You will advance discussions on ideas, problem-solving methods, and design direction while creating mockups and wireframes. Additionally, you will lead meetings and information sharing regarding user testing and feedback, providing insights on design direction.
■ Tool Programmer This position involves creating customized tools that operate on DCC tools such as Autodesk Maya. Responsibilities include developing feature extension tools for existing and new consumer titles on DCC tools, creating feature extension tools for game engines for existing and new consumer titles, and developing tools that operate on Windows for existing and new projects. You will work alongside artists to implement various tasks aimed at achieving better efficiency in operations. ■ This role also includes providing technical support for various troubleshooting issues related to DCC tools and game engines, as well as maintaining and adding features to an internal website service for efficient dissemination of company information.
This position involves managing the version control of game data used in the in-house game engine and creating tools to support version control.